User slides finger across screen to cause it to "de-materialize"
User clicks picture to pull up video link
Video plays in fullscreen
Vector and Raster Images
De/Material is a publication which surveys both the positive and negative aspects of staring at a screen all day. The magazine aims to create awareness of the dangers found within our screen-based lifestyles. I selected the name De/Material to reference the intangible, online world we exist within. To further that idea I made the decision to design the magazine in a claustrophobic, disorienting manner to emulate the experience of interacting with a screen. Additionally, the magazine has been imagined for use on the iPad. In this setting every spread of the magazine can be “de-materialized” via arcing finger swipes, ultimately creating an experience somewhere between a magazine and a game, furthering the concept of disorientation.